# FS25 AutoDrive for Beginners (Server)

> AutoDrive in FS25 for beginners: server installation, using the editor, building a route network, naming targets and sending vehicles on routes.

**Short answer:** AutoDrive lets vehicles drive on roads automatically. You lay out a network of waypoints once, then send vehicles to named targets like 'Selling point' or 'Farm' at the press of a button.

| | |
| --- | --- |
| Game | LS25 |
| Category | Mods |
| Difficulty | Beginner |
| Reading time | 14 min |
| Last updated | 2026-06-21 |
| Language | en |
| Source | https://agrarchaoten.com/en/guides/ls25-autodrive-server-einrichten |
| Other language | https://agrarchaoten.com/guides/ls25-autodrive-server-einrichten |

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## Contents

- [What is AutoDrive?](https://agrarchaoten.com/en/guides/ls25-autodrive-server-einrichten#ueberblick)
- [Requirements](https://agrarchaoten.com/en/guides/ls25-autodrive-server-einrichten#voraussetzungen)
- [Installing it on the server](https://agrarchaoten.com/en/guides/ls25-autodrive-server-einrichten#installation)
- [Opening the editor & menu](https://agrarchaoten.com/en/guides/ls25-autodrive-server-einrichten#bedienung)
- [Building your first route network](https://agrarchaoten.com/en/guides/ls25-autodrive-server-einrichten#streckennetz)
- [Naming targets (markers)](https://agrarchaoten.com/en/guides/ls25-autodrive-server-einrichten#ziele)
- [Sending a vehicle on a route](https://agrarchaoten.com/en/guides/ls25-autodrive-server-einrichten#fahrzeug-senden)
- [AutoDrive + Courseplay](https://agrarchaoten.com/en/guides/ls25-autodrive-server-einrichten#courseplay-zusammen)
- [Performance: the CPU](https://agrarchaoten.com/en/guides/ls25-autodrive-server-einrichten#performance)
- [Common beginner mistakes](https://agrarchaoten.com/en/guides/ls25-autodrive-server-einrichten#anfaengerfehler)
- [Glossary](https://agrarchaoten.com/en/guides/ls25-autodrive-server-einrichten#glossar)
- [FAQ](https://agrarchaoten.com/en/guides/ls25-autodrive-server-einrichten#faq)

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## What Is AutoDrive?

**AutoDrive** (often just **AD**) is a mod that lets vehicles in Farming Simulator 25 **drive on the road automatically**. While Courseplay handles the work in the field, AutoDrive takes over the transport runs: from the farm to the field, from the field to the sell point, to the gas station and back again.

The trick behind it: you set up a **route network** once — a kind of invisible road network made of waypoints. After that you simply tell a vehicle "drive to the sell point" and it finds the way all by itself. On a **server** this is especially handy: the route network is stored centrally, all players use the same routes, and transports keep running even when you're offline.

**Who is this guide for?** Complete beginners. We explain every term and every step. There's a [glossary](https://agrarchaoten.com#glossar) at the very bottom. Tip: also read our [Courseplay guide](https://agrarchaoten.com/guides/ls25-courseplay-server-einrichten) — together, AD and CP make a complete automation setup.

## Requirements

- **An FS25 dedicated server** that allows mods.
- **The "FS25_AutoDrive" mod** — free on the official ModHub.
- **A little patience for your first route network** — you only build it once, then reuse it forever.

**Crossplay:** The same rule applies here — only the **ModHub version** keeps your server crossplay-capable (PC, PS5, Xbox).

## Installing AutoDrive on the Server — Step by Step

**1. Download the mod**

Search for "AutoDrive" in the FS25 ModHub or download the file `FS25_AutoDrive.zip`. Do **not unzip** the ZIP.

**2. Upload it to the server**

Activate it via the **web interface** (Mods → ModHub) or place the ZIP in the mod folder via **FTP**.

**3. Activate it in the savegame**

Tick the checkbox next to AutoDrive so the mod is loaded at startup.

**4. Restart the server & check the log**

Restart the server and search the **server log** for "AutoDrive". No red `Error` = all good.

**Tip for groups:** It's best to designate *one person* as the "route builder". If several people build on the network at the same time, it quickly gets messy.

## The Controls: Opening the Editor and Menu

AutoDrive has two things you need to know: the **menu** (where you select destinations) and the **editor mode** (where you build routes). You set the keys yourself once:

**1. Assign keys**

In the FS25 main menu, go to **Settings → Controls** and search for "AutoDrive". Assign keys for **"Open AutoDrive menu"** and **"Editor mode on/off"**.

**2. Turn on editor mode**

Get into a vehicle and switch on editor mode. Now you'll see the route network as **lines and points** in the world — it's empty at first.

## Building Your First Route Network

A **waypoint** is a single point on the route. Connecting several waypoints creates a path the vehicle follows. Here's how to build your first route, e.g. from the farm to the field:

**1. Set the starting point**

Drive to your farm with the editor turned on. AutoDrive automatically drops waypoints behind you as you drive — so you simply "paint" the route by driving it.

**2. Drive the route**

Slowly drive along the desired route (farm → road → field). Stay centered in the lane. AutoDrive lays down a line of waypoints behind you.

**3. Choose the connection type**

You can create routes as **one-way** (single direction) or **two-way** (there and back). Two-way connections are easiest to start with — the vehicle can then drive the same route back.

**4. Connect intersections**

Where two routes meet, connect the waypoints at the intersection so the vehicle can turn. Bit by bit you build a network that covers your entire farm.

**Think like a road map:** Your route network is nothing more than a road network for your AI drivers. The cleaner you build it (centered, with proper intersections), the more reliably the vehicles drive.

## Naming Destinations (Setting Markers)

To be able to tell a vehicle "drive there", important points need a **name**. Such named waypoints are called **markers** or **destinations**.

**1. Pick an important point**

In the editor, drive to a point you visit often — e.g. the wheat sell point or the gas station.

**2. Mark it as a destination & name it**

Mark the waypoint as a destination and give it a clear name like **"Farm"**, **"Wheat sale"** or **"Gas station"**. These names later appear in the selection menu.

Feel free to create several destinations — the farm, every field, every sell point and the gas station. The more destinations, the more flexible you are.

## Sending a Vehicle on a Route

Now comes the payoff. Switch the editor off again and go:

**1. Get into the vehicle**

Get into the tractor with trailer that should handle the transport. It needs to be near a route.

**2. Open the AutoDrive menu**

Open the AutoDrive menu with your key. You'll see a list of your **destinations**.

**3. Select a destination & start**

Select e.g. "Wheat sale" and start AutoDrive. The vehicle now drives to the sell point on its own, unloads, and can then return to the farm.

**Round trips:** Many routes can be set up so the vehicle automatically returns to the starting point after unloading. That creates an endless loop without you having to intervene.

## AutoDrive + Courseplay: the Complete Chain

Only together do the two mods unfold their full potential:

- **Courseplay** harvests the field and unloads the combine with an unloader.
- **AutoDrive** takes over the full trailer and brings it to the sell point — and drives back empty.
- Optionally, AutoDrive sends vehicles to **refuel** or to restock seeds.

We explain the field side here: [FS25 Courseplay for beginners](https://agrarchaoten.com/guides/ls25-courseplay-server-einrichten).

## Performance: The Server CPU Decides

As with Courseplay: every vehicle controlled by AutoDrive puts load on the **server CPU**. Many transporters driving at once need strong single-core performance.

**Rule of thumb:** The higher the single-core performance of the server CPU, the more AD vehicles run smoothly at once. CPUs with weak single-core performance hit their limit sooner, and stuttering becomes possible.

With the **SimpleInspector** mod you can keep an eye on the server TPS — above 50 is good.

## Common Beginner Mistakes (and the Fix)

- **The vehicle won't start driving:** It's too far away from the nearest route. Park it right at a waypoint or extend the route to the vehicle.
- **It stops at an intersection:** The waypoints aren't connected properly. Check in the editor whether a connection exists at the intersection.
- **The vehicle drives into obstacles:** The route runs too close to fences, buildings or trees. Re-place the waypoints with more clearance.
- **It can't find the destination:** There's no continuous path from the vehicle to the destination. Close the gaps in the network.
- **Reversing doesn't work cleanly:** Long rigs struggle with reverse routes. Plan turning loops instead of tight reversing maneuvers.

## Glossary: AutoDrive Terms Explained Simply

- **Waypoint:** A single point on the route. Many waypoints make up a path.
- **Route network:** The entire "road network" of connected waypoints.
- **Marker / destination:** A named waypoint you can select in the menu (e.g. "Farm").
- **Editor mode:** The editing mode in which you build and see routes.
- **One-way / two-way:** Whether a route can be driven in one or both directions.
- **TPS:** "Ticks per second" — the server's processing rate. High = smooth.

## Frequently Asked Questions (FAQ)

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## Frequently asked questions

**Q: What is AutoDrive in FS25, in simple terms?**
A: AutoDrive lets vehicles drive on roads automatically. You lay out a network of waypoints once, then send vehicles to named targets like 'Selling point' or 'Farm' at the press of a button.

**Q: How do I build an AutoDrive route network?**
A: Enable editor mode and slowly drive the route you want — AutoDrive automatically drops waypoints behind you. Connect the points at junctions so vehicles can turn.

**Q: How do I send a vehicle to a target?**
A: Get into the vehicle (near a route), open the AutoDrive menu, pick a named target and start. The vehicle drives there on its own.

**Q: Why won't my AutoDrive vehicle start driving?**
A: Usually it's too far from the nearest route or there's no continuous path to the target. Park the vehicle at a waypoint and close any gaps in the network.

**Q: Can AutoDrive work together with Courseplay?**
A: Yes — that's the ideal combination. Courseplay does the field work, AutoDrive handles the transport runs to the selling point, gas station and back.

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## About this guide

This guide was written by the Agrar Chaoten community.

*Source: https://agrarchaoten.com/en/guides/ls25-autodrive-server-einrichten*
*Agrar Chaoten — https://agrarchaoten.com*
